stage.set_background("schoolhallway")
sprite = codesters.Sprite("person8", 0, -220)
stage.set_gravity(4)
stage.disable_floor()
sprite.gravity_off()
score = 0
score_board = codesters.Display(score)
my_info = ["cellphone", "address", "birthdate"]
def left():
sprite.move_left(20)
# add other actions...
stage.event_left_key(left)
def right():
sprite.move_right(20)
# add other actions...
stage.event_right_key(right)
def interval():
info_img = random.choice(my_info)
x = random.randint(-230, 230)
info = codesters.Sprite(info_img, x, 275)
# add any other actions...
stage.event_interval(interval, 2)
def collision(sprite, hit_sprite):
global score
stage.remove_sprite(hit_sprite)
score += 1
score_board.update(score)
# add any other actions...
sprite.event_collision(collision)
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